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DynamicsB2ContactEdgeAndCircle.go
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DynamicsB2ContactEdgeAndCircle.go
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package box2d
type B2EdgeAndCircleContact struct {
B2Contact
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// B2ContactEdgeAndCircle.cpp
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
func B2EdgeAndCircleContact_Create(fixtureA *B2Fixture, indexA int, fixtureB *B2Fixture, indexB int) B2ContactInterface {
B2Assert(fixtureA.GetType() == B2Shape_Type.E_edge)
B2Assert(fixtureB.GetType() == B2Shape_Type.E_circle)
res := &B2EdgeAndCircleContact{
B2Contact: MakeB2Contact(fixtureA, 0, fixtureB, 0),
}
return res
}
func B2EdgeAndCircleContact_Destroy(contact B2ContactInterface) { // should be a pointer
}
func (contact *B2EdgeAndCircleContact) Evaluate(manifold *B2Manifold, xfA B2Transform, xfB B2Transform) {
B2CollideEdgeAndCircle(
manifold,
contact.GetFixtureA().GetShape().(*B2EdgeShape), xfA,
contact.GetFixtureB().GetShape().(*B2CircleShape), xfB,
)
}