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common-mac.xcconfig
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common-mac.xcconfig
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// this is used for macOS Developer ID / Appstore code-signing
CERTIFICATE_ID = Oliver Larkin
DEVELOPMENT_TEAM = 686EDA2T8T // log in to developer.apple.com and see the end of the URL e.g. https://developer.apple.com/account/#/overview/686EDA2T8T
// Which compiler to use
//COMPILER = com.intel.compilers.icc.12_1_0
COMPILER = com.apple.compilers.llvm.clang.1_0
// which osx sdk to compile against - defaults to latest SDK available
BASE_SDK_MAC = macosx // latest SDK
CLANG_CXX_LANGUAGE_STANDARD = c++17
CLANG_CXX_LIBRARY = libc++
CLANG_WARN_DOCUMENTATION_COMMENTS = NO
CLANG_ENABLE_OBJC_WEAK = YES
// the minimum OS to support
MACOSX_DEPLOYMENT_TARGET = 10.11
SHARED_PRECOMPS_DIR = $(TARGET_BUILD_DIR)/PCH
// BUILD SETTINGS TO ENABLE DIFFERENT PREPROCESSOR MACROS, INCLUDE PATHS AND FUNCIONALITY-------------------------------
// ***** PREPROCESSOR MACROS
// macros for all debug/release/tracer builds
DEBUG_DEFS = DEVELOPMENT=1 DEBUG=1 _DEBUG
RELEASE_DEFS = RELEASE=1 NDEBUG=1
TRACER_DEFS = $DEBUG_DEFS TRACER_BUILD // here you can change if a TRACER build is a DEBUG or RELEASE build
// macros for individual plug-in format builds etc
ALL_DEFS = NOMINMAX
PLUGIN_DEFS = SWELL_CLEANUP_ON_UNLOAD // macros for all plug-in builds
VST2_DEFS = VST2_API $PLUGIN_DEFS IPLUG_EDITOR=1 IPLUG_DSP=1
VST3_DEFS = VST3_API $PLUGIN_DEFS IPLUG_EDITOR=1 IPLUG_DSP=1
VST3C_DEFS = VST3C_API $PLUGIN_DEFS IPLUG_EDITOR=1 IPLUG_DSP=0
VST3P_DEFS = VST3P_API $PLUGIN_DEFS IPLUG_EDITOR=0 IPLUG_DSP=1 //NO_IGRAPHICS
AU_DEFS = AU_API $PLUGIN_DEFS IPLUG_EDITOR=1 IPLUG_DSP=1
AUv3_DEFS = AUv3_API $PLUGIN_DEFS IPLUG_EDITOR=1 IPLUG_DSP=1
AAX_DEFS = AAX_API $PLUGIN_DEFS IPLUG_EDITOR=1 IPLUG_DSP=1
APP_DEFS = APP_API __MACOSX_CORE__ IPLUG_EDITOR=1 IPLUG_DSP=1 SWELL_COMPILED// __UNIX_JACK__
CLAP_DEFS = CLAP_API $PLUGIN_DEFS IPLUG_EDITOR=1 IPLUG_DSP=1
// ***** HEADER INCLUDE PATHS
// Where the SDKs etc. are located in relation to the plug-in Xcode project (which is in the projects subfolder of an IPlug project)
// the top level iPlug2 folder e.g. where this common-mac.xcconfig is
// should be specified in the project's xcconfig with a build settng IPLUG2_ROOT
PROJECT_ROOT = $(SRCROOT)/..
PKGMAN_PATH = /usr/local
DEPS_PATH = $(IPLUG2_ROOT)/Dependencies
// if you want to use the homebrew or macports package managers, rather than building static libraries yourself (not advised) you can modify the BUILT_LIBS_PATH build setting to point to PKGMAN_PATH
BUILT_LIBS_PATH = $(DEPS_PATH)/Build/mac
BUILT_LIBS_INC_PATH = $(BUILT_LIBS_PATH)/include
BUILT_LIBS_LIB_PATH = $(BUILT_LIBS_PATH)/lib
// IPlug dependencies
SCRIPTS_PATH = $(IPLUG2_ROOT)/Scripts
WDL_PATH = $(IPLUG2_ROOT)/WDL
SWELL_PATH = $(WDL_PATH)/swell
IPLUG_PATH = $(IPLUG2_ROOT)/IPlug
RTAUDIO_PATH = $(DEPS_PATH)/IPlug/RTAudio
RTMIDI_PATH = $(DEPS_PATH)/IPlug/RTMidi
EXTRAS_PATH = $(IPLUG_PATH)/Extras
JSON_INC_PATH = $(DEPS_PATH)/Extras/nlohmann
EXTRAS_INC_PATHS = $(EXTRAS_PATH) $(EXTRAS_PATH)/Synth $(EXTRAS_PATH)/OSC $(EXTRAS_PATH)/HIIR $(JSON11_PATH) $(RTAUDIO_PATH) $(RTMIDI_PATH) $(JSON_INC_PATH)
// Plug-in SDK paths
VST2_SDK = $(DEPS_PATH)/IPlug/VST2_SDK
VST3_SDK = $(DEPS_PATH)/IPlug/VST3_SDK
AAX_SDK = $(DEPS_PATH)/IPlug/AAX_SDK
REAPER_SDK = $(DEPS_PATH)/IPlug/REAPER_SDK
CLAP_SDK = $(DEPS_PATH)/IPlug/CLAP_SDK
CLAP_HELPERS = $(DEPS_PATH)/IPlug/CLAP_HELPERS
// this build setting is included at the xcode project level, since we need all these include paths
IPLUG_INC_PATHS = $(PROJECT_ROOT) $(WDL_PATH) $(SWELL_PATH) $(SWELL_FOR_IPLUG_PATH) $(IPLUG_PATH) $(EXTRAS_INC_PATHS)
CLAP_INC_PATHS = $(CLAP_SDK)/include $(CLAP_HELPERS)/include/clap/helpers
IGRAPHICS_PATH = $(IPLUG2_ROOT)/IGraphics
// IGraphics dependencies
IGRAPHICS_DEPS_PATH = $(DEPS_PATH)/IGraphics
NSVG_PATH = $(IGRAPHICS_DEPS_PATH)/NanoSVG/src
NVG_PATH = $(IGRAPHICS_DEPS_PATH)/NanoVG/src
NVGMTL_PATH = $(IGRAPHICS_DEPS_PATH)/MetalNanoVG/src
STB_PATH = $(DEPS_PATH)/IGraphics/STB
FT_PATH = $(BUILT_LIBS_INC_PATH)/freetype2
SKIA_PATH = $(DEPS_PATH)/Build/src/skia
YOGA_PATH = $(DEPS_PATH)/IGraphics/yoga
SKIA_INC_PATHS = $(SKIA_PATH) $(SKIA_PATH)/include/core $(SKIA_PATH)/include/effects $(SKIA_PATH)/include/config $(SKIA_PATH)/include/utils $(SKIA_PATH)/include/utils/mac $(SKIA_PATH)/include/gpu $(SKIA_PATH)/third_party/externals/icu/source/common $(SKIA_PATH)/modules/svg/include
YOGA_INC_PATHS = $(YOGA_PATH) $(YOGA_PATH)/yoga
// you can optionally include this build setting, by adding it to EXTRA_INC_PATHS in MyProject.xcconfig in order to get all varieties of IGraphics support
IGRAPHICS_INC_PATHS = $(IGRAPHICS_PATH) $(IGRAPHICS_PATH)/Controls $(IGRAPHICS_PATH)/Platforms $(IGRAPHICS_PATH)/Drawing $(IGRAPHICS_PATH)/Extras $(NSVG_PATH) $(NVG_PATH) $(NVGMTL_PATH) $(BUILT_LIBS_INC_PATH) $(FT_PATH) $(STB_PATH) $(SKIA_INC_PATHS) $(YOGA_INC_PATHS)
// ***** LINKER/LIBRARY INCLUDE PATHS AND LINKER FLAGS
//Static library Paths - on macOS we need to supply an absolute path to the static library, otherwise it will pick up a dynamic library with the same name
LIB_FT = $(BUILT_LIBS_LIB_PATH)/libfreetype.a
LIB_PNG = $(BUILT_LIBS_LIB_PATH)/libpng.a
LIB_Z = $(BUILT_LIBS_LIB_PATH)/libz.a
LIB_SKIA = $(BUILT_LIBS_LIB_PATH)/libskia.a
LIB_SKOTTIE = $(BUILT_LIBS_LIB_PATH)/libskottie.a
LIB_SKSG = $(BUILT_LIBS_LIB_PATH)/libsksg.a
LIB_SKSHAPER = $(BUILT_LIBS_LIB_PATH)/libskshaper.a
LIB_SKPARAGRAPH = $(BUILT_LIBS_LIB_PATH)/libskparagraph.a
LIB_SKUNICODE = $(BUILT_LIBS_LIB_PATH)/libskunicode.a
LIB_SVG = $(BUILT_LIBS_LIB_PATH)/libsvg.a
//LIB_YOGA = $(BUILT_LIBS_LIB_PATH)/libyoga.a
//YOGA_LNK_FLAGS = $(LIB_YOGA)
// you can optionally include this build setting, by adding it to EXTRA_LNK_FLAGS in your plug-ins xcconfig, in order to get all varieties of IGraphics support
SKIA_LNK_FLAGS = $(LIB_SKIA) $(LIB_SKOTTIE) $(LIB_SKSG) $(LIB_SKSHAPER) $(LIB_SKPARAGRAPH) $(LIB_SKUNICODE) $(LIB_SVG)
FREETYPE_LNK_FLAGS = $(LIB_FT) //$(LIB_PNG) $(LIB_Z)
IGRAPHICS_LNK_FLAGS = $(SKIA_LNK_FLAGS) $(FREETYPE_LNK_FLAGS)
ALL_FRAMEWORKS = -framework Cocoa -framework Carbon -framework CoreFoundation -framework CoreData -framework Foundation -framework CoreServices -framework QuartzCore
APP_FRAMEWORKS = -framework AppKit -framework CoreMIDI -framework CoreAudio
AU_FRAMEWORKS = -framework AudioUnit -framework AudioToolbox -framework CoreAudio -framework CoreMIDI
AUv3_FRAMEWORKS = -framework AudioToolbox -framework AVFoundation -framework CoreAudio -framework CoreAudioKit
// ***** BINARY OUTPUT LOCATIONS ------------------------------------------------------------------------------------------------------------------------
// Where to build the plug-ins / app bundles ...
// By default iPlug2 builds to user plug-in folder
// You can also build to the system plug-in folder, but you will need to explicitly add write permissions to build stuff there
// The AAX folder should be the location of the PT Dev build plug-ins folder, installer scripts will copy to the non-developer build
VST2_PATH = $(HOME)/Library/Audio/Plug-Ins/VST
VST3_PATH = $(HOME)/Library/Audio/Plug-Ins/VST3
CLAP_PATH = $(HOME)/Library/Audio/Plug-Ins/CLAP
AU_PATH = $(HOME)/Library/Audio/Plug-Ins/Components
AAX_PATH = /Library/Application Support/Avid/Audio/Plug-Ins
APP_PATH = $(HOME)/Applications
REAPER_EXT_PATH = $(HOME)/Library/Application Support/REAPER/UserPlugins