Releases: JordanSantiagoYT/FNF-JS-Engine
the opponent is now playable
Hey you! Have you ever wanted to play the opponent's chart, and wondered "when will jordan add the ability to play as the opponent!!?!?!?!?!"
Well, specific user... You no longer have to wonder that, as another update has now released!
BUT what does this add exactly? Well it adds...
THE ABILITY TO PLAY AS THE OPPONENT!
You might want to know how this actually looks, so here's a video showcasing this awesome feature!
2023-05-14.17-15-20.mp4
Also, Opponent Health Drain has been added as another option, as well as another option which increases how much health your opponent drains IF opponent health drain is enabled!
I've also added a slider to the Chart Editor, so now you can skip to whatever part of the song you want!
In minor changes..
- A section of Splitathon 2 has been fixed!
- If the opponent changes, the Score and Botplay text colors now adapt to the new opponent's health bar color!
Have fun!
More Replayability? Yes please!
welcome back to another psych engine no botplay lag update!
as for new stuff, REPLAYABILITY has increased!
I've added FOUR new gameplay changers which alter the chart in some way!
Random Mode: Every note is RANDOM!
Flip Mode: The note placements are REVERSED!
Stair Mode: Every note is.. a downwards stair?
Wave Mode: Stair mode but it goes back and forth!
Health Gain Types and NEW Stuff
welcome again to another psych engine: no botplay lag update!
here's what this new update brings:
A new Main Menu Theme
The main menu theme has been updated, and it's a mashup between every mod which i took the HUD from!
A NEW HUD Type: Doki Doki Takeover Plus!
The DDTO+ HUD has been added as another HUD type! You can check it out in the engine!
2 New Options
2 BRAND NEW options have been added to the engine! Here they are below:
HP Gain Types
HP Gain Types allow you to choose between different health gains from different engines!
Currently there are 5 HP Gain Types you can choose from:
Psych Engine
Kade (1.2)
Kade (1.4.2 to 1.6)
Kade (1.6+)
VS Impostor
But more will be added! (if i can find any)
Double Note Ghosts
If this is enabled (which is by default), hitting a Double Note will produce an afterimage, just like in the original VS Impostor!
accurate huds n stuff
More HUD stuff and Fixes
The VS Impostor & Dave & Bambi HUDs are now accurate to the original mods
The timebar now has an intro animation! (thanks denpa engine)
Making graphics (like for the cinematic event) now works properly
Long Song Support actually works again
Removed a Double Kill thing that i left in the files
there's probably some more stuff i didnt mention here but oh well
HUD Types, addCombo and a Chart Editor Fix
Introducing..
HUD Types!
As of this release, you can currently choose from 4 HUDs, which change the look of the ScoreTxt:
VS Impostor
Dave & Bambi
Kade Engine
and Psych Engine
VS Impostor also uses the note splashes and the time bar from the mod!
Dave & Bambi will also use the health bar and time bar ONCE the Dave and Bambi source code is released!
All HUDs also have Botplay variants which are coded to only show the score, combo and NPS (since why would you need to know the accuracy if you're on botplay, it should always be 100%!)
addCombo can now be used in Lua!
When used, it adds a specific amount to your current combo.
The Chart Editor's Playback Speed can now go down to 0.25, and up to 4!
Minor Changes
The Mr. Beast chart has been fixed and now actually loads
Red Impostor's sprites and icon now use their V4 version
A new chart, nil (remake)!
literally nothing
this update adds nothing, just another gameplay option (Go to Options -> Gameplay and see for yourself!)
Long Song Support (Splitathon 2 Chart Included!)
You heard that right, the engine is now strong enough to hold songs longer than the 25:20 limit.
A Splitathon 2 chart has been bundled with the engine to showcase this addition!
Icon Bounce Update
You can now choose between FOUR different icon bounce types:
Golden Apple
Dave and Bambi
Old Psych
New Psych
Compiled Build HOTFIX
ok so i was dumb and the lowest playback rate was 0.5x, should be 0.01x now with this build
Original Notes
a compiled version of the source, for those that can't compile the engine because of errors
also it includes the funny songs mod
WARNING: DO NOT TRY TO LOAD "UNTITLED" OR "END OF THE WORLD" AS THEIR CHARTS ARE TOO BIG TO LOAD IN THE ENGINE (18.4MB and 30.2MB respectively!)
Compiled Build Release
a compiled version of the source, for those that can't compile the engine because of errors
also it includes the funny songs mod
WARNING: DO NOT TRY TO LOAD "UNTITLED" OR "END OF THE WORLD" AS THEIR CHARTS ARE TOO BIG TO LOAD IN THE ENGINE (18.4MB and 30.2MB respectively!)