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Range discrepancy between SL marked target and manually added target #4
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I theorized a few approaches to solving this issue, and I'm not really happy with any of them. My hope is that people will just prefer to draw markers themselves, which are always going to be much more accurate. Approach 1: Template matching at each end point of the line
Approach 2: Edge detectionWe could "expand" a "bubble" from the end points of each line until an edge is found. This could potentially "flash fill" in map icons, which we could then calculate the midpoint of, and choose that as the new end point of the line.
How can the computer turn something like this: Home-rolled RGB-based edge detection Canny edge detection into map marker icon detection? Approach 3: Machine learningThis is effectively the nuclear option.
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I see... I guess manually adding the targets is the way forward then. If you do ever figure out a way to make it work it'd be a pretty substantial QoL bonus. |
It appears from testing that SL marks give values that are shorter than expected, resulting in inaccurate shell placement if only using SL marks.
The first image shows an SL marker on a target with calculated values (distance given = 435m). Firing 9 volleys results in all shells missing their mark.
The second image shows manually ranging with left click drag to target (distance given = 452m). Using these calculated values results in perfect accuracy as the vehicle is destroyed after a few volleys.
The main difference I can see is the purple line from manual target placement starting in the center of the circle of the mortar emplacement icon, whereas the SL mark green line starts at the barrel end of the emplacement icon, if the the measurement was to start at the direct center of the circle of the icon could the SL mark calculation be more accurate?
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