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circuit-breaker.md

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Circuit Breaker Pattern

Similar to electrical fuses that prevent fires when a circuit that is connected to the electrical grid starts drawing a high amount of power which causes the wires to heat up and combust, the circuit breaker design pattern is a fail-first mechanism that shuts down the circuit, request/response relationship or a service in the case of software development, to prevent bigger failures.

Note: The words "circuit" and "service" are used synonymously through this document.

Implementation

Below is the implementation of a very simple circuit breaker to illustrate the purpose of the circuit breaker design pattern, only considering Open/Closed

Operation Counter

circuit.Counter is a simple counter that records success and failure states of a circuit along with a timestamp and calculates the consecutive number of failures.

package circuit

import (
    "time"
)

type State int

const (
    UnknownState State = iota
    FailureState
    SuccessState
)

type Counter interface {
    Count(State)
    ConsecutiveFailures() uint32
    LastActivity() time.Time
    Reset()
}

type counters struct {
   ConsecutiveFailures  uint32
   ConsecutiveSuccesses uint32
}

Circuit Breaker

Circuit is wrapped using the circuit.Breaker closure that keeps an internal operation counter. It returns a fast error if the circuit has failed consecutively more than the specified threshold. After a while it retries the request and records it.

Note: Context type is used here to carry deadlines, cancellation signals, and other request-scoped values across API boundaries and between processes.

package circuit

import (
    "context"
    "time"
)

type Circuit func(context.Context) error

var canRetry = func(cnt counters, failureThreshold uint32) bool {
	backoffLevel := cnt.ConsecutiveFailures - failureThreshold
	// Calculates when should the circuit breaker resume propagating requests
	// to the service
	shouldRetryAt := cnt.LastActivity().Add(time.Second << backoffLevel)
	return time.Now().After(shouldRetryAt)
}

func Breaker(c Circuit, failureThreshold uint32) Circuit {
	cnt := counters{}

	//ctx can be used hold parameters
	return func(ctx context.Context) error {

		if cnt.ConsecutiveFailures >= failureThreshold {
			if !canRetry(cnt, failureThreshold) {
				// Fails fast instead of propagating requests to the circuit since
				// not enough time has passed since the last failure to retry
				return ErrServiceUnavailable
			}
		}
		// Unless the failure threshold is exceeded the wrapped service mimics the
		// old behavior and the difference in behavior is seen after consecutive failures
	         if err := c(ctx); err != nil {
			cnt.Count(FailureState)
			return err
		}

		cnt.Count(SuccessState)
		return nil
	}
}

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