Light represents the light source for extruded geometries
Prop | Type | Default | Required | Description |
---|---|---|---|---|
style | LightLayerStyleProps |
none |
false |
Customizable style attributes |
Whether extruded geometries are lit relative to the map or viewport.
- Type
-
enum
- Default Value
viewport
- Supported Values
-
-
map
: The position of the light source is aligned to the rotation of the map. -
viewport
: The position of the light source is aligned to the rotation of the viewport.
-
- Expression Parameters
zoom
Position of the light source relative to lit (extruded) geometries, in [r radial coordinate, a azimuthal angle, p polar angle] where r indicates the distance from the center of the base of an object to its light, a indicates the position of the light relative to 0° (0° when light.anchor
is set to viewport
corresponds to the top of the viewport, or 0° when light.anchor
is set to map
corresponds to due north, and degrees proceed clockwise), and p indicates the height of the light (from 0°, directly above, to 180°, directly below).
- Type
-
array
- Default Value
[1.15,210,30]
- Expression Parameters
zoom
The transition affecting any changes to this layer’s position property.
- Type
-
{ duration, delay }
- Units
-
milliseconds
- Default Value
-
{duration: 300, delay: 0}
Color tint for lighting extruded geometries.
- Type
-
color
- Default Value
#ffffff
- Expression Parameters
zoom
The transition affecting any changes to this layer’s color property.
- Type
-
{ duration, delay }
- Units
-
milliseconds
- Default Value
-
{duration: 300, delay: 0}
Intensity of lighting (on a scale from 0 to 1). Higher numbers will present as more extreme contrast.
- Type
-
number
- Default Value
0.5
- Minimum
0
- Maximum
1
- Expression Parameters
zoom
The transition affecting any changes to this layer’s intensity property.
- Type
-
{ duration, delay }
- Units
-
milliseconds
- Default Value
-
{duration: 300, delay: 0}