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Using the 1.0 RC build's OpenGL compute shader renders graphics incorrectly in some instances. Example given here is Pokemon White Version 2. First image shown below is rendered correctly using the classic OpenGL renderer; the second is rendered incorrectly with the new compute shader option.
The text was updated successfully, but these errors were encountered:
Using the 1.0 RC build's OpenGL compute shader renders graphics incorrectly in some instances. Example given here is Pokemon White Version 2. First image shown below is rendered correctly using the classic OpenGL renderer; the second is rendered incorrectly with the new compute shader option.
The text was updated successfully, but these errors were encountered: