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OpenGL Compute Shader - Broken Graphics #2215

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Tagger102 opened this issue Nov 24, 2024 · 1 comment
Open

OpenGL Compute Shader - Broken Graphics #2215

Tagger102 opened this issue Nov 24, 2024 · 1 comment

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@Tagger102
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Using the 1.0 RC build's OpenGL compute shader renders graphics incorrectly in some instances. Example given here is Pokemon White Version 2. First image shown below is rendered correctly using the classic OpenGL renderer; the second is rendered incorrectly with the new compute shader option.

Correct (classic OpenGL)

Incorrect (compute shader)

@user18081972
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Duplicate of #2047

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