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Nativization results in error #17

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HungryRobotics opened this issue Apr 16, 2021 · 1 comment
Open

Nativization results in error #17

HungryRobotics opened this issue Apr 16, 2021 · 1 comment
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@HungryRobotics
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If you attempt a project for inclusive nativization method it returns the error:

UATHelper: Packaging (Android (ASTC)): ERROR: Missing precompiled manifest for 'TargetSystem'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in TargetSystem.build.cs to override.

And

  1. I have no idea about that stuff,
  2. surprisingly (or not actually) all the googles are blue print users who are clueless like me. you C++ users are jerks for not telling us boooo boooo :p
@mklabs
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mklabs commented Apr 26, 2021

you C++ users are jerks for not telling us boooo boooo :p

lol

Thank you for the feedback @HungryRobotics

I actually never used the nativization thing in Unreal, so that's probably an expected error. I'll try to look at it for the next version.

@mklabs mklabs added the bug Something isn't working label Apr 26, 2021
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