Skip to content
This repository has been archived by the owner on May 15, 2024. It is now read-only.

Consider working on moving non critical engine code to lua scripts #9

Open
Shadowblitz16 opened this issue Oct 11, 2023 · 0 comments
Open

Comments

@Shadowblitz16
Copy link

Shadowblitz16 commented Oct 11, 2023

This suggestion is something I would like to see but that I consider low priority compared to my other suggestions.

Consider moving all code that is not performance critical or security critical to lua scripts.
This would remove a lot of the limitations people have control over modding side, and could extend starbound's lifetime even more.

For and example of something that could benefit from this is the wiring system.

@Shadowblitz16 Shadowblitz16 changed the title Consider working on moving non critical code to lua scripts Consider working on moving non critical engine code to lua scripts Oct 11, 2023
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant