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Hello. First of all I want to thank you for developing such an amazing library.
I was going through the source code (inside the Source folder) to learn how the library is implemented. I understand all the source code and what's going one, except for two questions I've got:
Check here. Why is the AudioSession category playAndRecord ? I mean, this library doesn't do playback at all. However, if I change the category to record only, an error is thrown at runtime.
Check here. What is going on? The comment says //Check input type .... but it's clearly referencing currentRoute.outputs.... so is it input or output?
I checked Apple documentation. It says this about overrideOutputAudioPort:
If your app uses the playAndRecord category, calling this method with the AVAudioSession.PortOverride.speaker option causes the system to route audio to the built-in speaker and microphone regardless of other settings. This change remains in effect only until the current route changes or you call this method again with the AVAudioSession.PortOverride.none option.
I understand the intent of the code. If we don't have any headphones (with microphone) plugged in, force the system to use the built-in mic. However, I think this falls back to these questions: 1. isn't this the default behaviour? and 2. why use category playAndRecord ?
Thanks!
The text was updated successfully, but these errors were encountered:
Hello. First of all I want to thank you for developing such an amazing library.
I was going through the source code (inside the
Source
folder) to learn how the library is implemented. I understand all the source code and what's going one, except for two questions I've got:Check here. Why is the AudioSession category
playAndRecord
? I mean, this library doesn't do playback at all. However, if I change the category torecord
only, an error is thrown at runtime.Check here. What is going on? The comment says
//Check input type
.... but it's clearly referencingcurrentRoute.outputs
.... so is it input or output?I checked Apple documentation. It says this about
overrideOutputAudioPort
:I understand the intent of the code. If we don't have any headphones (with microphone) plugged in, force the system to use the built-in mic. However, I think this falls back to these questions: 1. isn't this the default behaviour? and 2. why use category
playAndRecord
?Thanks!
The text was updated successfully, but these errors were encountered: