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When running GuitarTuner on multiple, different iOS devices (iPhone, iPad), there is a Hang Risk issue raised each time InputSignalTracker's start() method is called.
line of code: 84
code: captureSession.startRunning()
issue: -[AVCaptureSession startRunning] should be called from background thread. Calling it on the main thread can lead to UI unresponsiveness
Build Settings - Swift Language Version: Swift 5
iOS Deployment Target: iOS 12.0
Xcode Version: 14.2
iPhone & iPad iOS Version: 16.2
This also happens with my own app when using Beethoven audio processing Swift library.
The text was updated successfully, but these errors were encountered:
When running GuitarTuner on multiple, different iOS devices (iPhone, iPad), there is a Hang Risk issue raised each time InputSignalTracker's start() method is called.
This also happens with my own app when using Beethoven audio processing Swift library.
The text was updated successfully, but these errors were encountered: