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CPU-based-Ray-Tracing


A raytracer that utilizes only the CPU to render simple 3D models and environments in both sequential and multithreading modes.

Features

  • Parallelised: Runs in a multi-threaded environment (if enabled) for a smoother real time rendering
  • Interactive: Use arrow keys (or WASD keys) to move around, and J&L keys to adjust brightness (Gamma correction)
  • Realistic: Simulates lightning concepts such as Phong Reflection Model and Schlick’s approximation

Demo

Sequential mode Multi-threaded mode

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  • C++ 67.1%
  • C 31.9%
  • Other 1.0%