CameraKit helps you add reliable camera to your app quickly. Our open source camera platform provides consistent capture results, service that scales, and endless camera possibilities.
With CameraKit Web you are able to effortlessly do the following:
- âś… Create custom capture streams
- âś… Capture image and video from the same stream
- âś… Handle permissions automatically
- âś… Set custom media sources
- âś… Change stream resolution
- đź“· Capture images
- đź“ą Record video
- đź“ą Start, stop and pause video recording
- 🧲 Download images and videos
CameraKit Web as the name suggests, is our camera platform for websites. In addition to Web, we provide our camera interface on the following platforms:
Browser | Preview | Pictures | Recording |
---|---|---|---|
Desktop Chrome | âś… | âś… | âś… |
Android Chrome | âś… | âś… | âś… |
Firefox | âś… | âś… | âś… |
Edge | âś… | âś… | âś… |
Desktop Safari | âś… | âś… | âś… |
Mobile Safari | âś… | âś… | âś… |
Install the camerakit
package.
$ npm install camerakit
Import and use camerakit
in your project.
import camerakit from "camerakit";
Or, alternatively, you can import via a script tag:
<script src="path/to/camerakit.min.js"></script>
<!-- You can now access `camerakit` from the global scope -->
For additional Safari requirements, see Safari support details.
async function () {
const devices = await camerakit.getDevices();
const preview = await camerakit.createCaptureStream({
audio: devices.audio[0],
video: devices.video[0]
});
preview.setResolution({width: 1920, height: 1080});
const myPicture = preview.shutter.capture();
preview.recorder.start();
// Wait...
// Pause the recording & resume
await preview.recorder.pause();
await preview.recorder.start();
// Wait some more...
const recordedVideo = await preview.recorder.stop(); // Use the video yourself
preview.recorder.downloadLatestRecording(); // Download the video direct from browser
// Stop using camera
preview.destroy();
// Play video via camerakit player
const player = new camerakit.Player();
player.src = window.URL.createObjectURL(recordedVideo);
// Use the video player wherever you want!
document.getElementById("your-player-container").appendChild(player);
player.play();
}
Currently, the WebAssembly and JS worker files used for video recording and playback on Safari must be hosted seperately on a webserver. The compiled files can be found in dist/browser/
, ensure they're accessible via a public URL (e.g https://myurl.com/myWorkerFile.js
).
If you'd like to host the wasm/worker files in a custom path, you'll need to update the base
param on camerakit.Loader
and as well as to fallbackConfig
when calling createCaptureStream
:
import camerakit from "camerakit";
async function () {
// Point fallback video player to correct directory
camerakit.Loader.base = "/webm";
const myStream = await camerakit.createCaptureStream({
video: ...,
audio: ...,
fallbackConfig: {
base: "/webm" // Point fallback recorder
}
});
}
Name | Parameters | Return | Description |
---|---|---|---|
camerakit.getDevices |
none | Promise<{audio: Array<MediaSource>, video: Array<MediaSource>}> |
Returns available media devices for streaming |
camerakit.createCaptureStream |
{audio?: MediaSource, video?: MediaSource, fallbackConfig?: Partial<FallbackConfig>} |
Promise<CaptureStream> |
Creates new CaptureStream instance with provided media inputs |
camerakit.enableStorage |
{method?: "localStorage" | "sessionStorage" | null} |
void |
Enables photo storage as a default |
camerakit.disableStorage |
none | void |
Disables photo storage as a default |
camerakit.enableDebug |
none | void |
Enables debug mode for logging output |
camerakit.disableDebug |
none | void |
Disables debug mode |
Name | Type |
---|---|
camerakit.Player |
Player |
camerakit.Loader |
Loader |
Name | Parameters | Return | Description |
---|---|---|---|
stream.init |
none | Promise<void> |
Initializes stream and requests permissions from browser |
stream.setResolution |
{width?: number, height?: number, aspect?: number, source?: "original" | "preview"} |
Promise<void> |
Sets the video resolution of the specified source |
stream.setSource |
{audio?: MediaSource, video?: MediaSource, source?: "original" | "preview"} |
Promise<void> |
Overrides original media inputs for specified source |
stream.getPreview |
{source?: "original" | "preview"} |
HTMLVideoElement |
Returns an video element with the appropriate internal event handlers |
stream.getMediaStream |
{source?: "original" | "preview"} |
Promise<MediaStream> |
Returns raw MediaStream for use in video display |
stream.destroy |
none | void |
Closes all open streams and cancels capture |
Name | Type |
---|---|
stream.shutter |
Shutter |
stream.recorder |
Recorder |
Used for taking photos of the CaptureStream
.
name | Parameters | Return | Description |
---|---|---|---|
shutter.capture |
{source?: "original" | "preview", save?: "localStorage" | "sessionStorage" | null} |
string |
Takes and returns picture from specified source |
shutter.captureAndDownload |
{source?: "original" | "preview", filename?: string} |
boolean |
Calls capture and creates file download from result |
shutter.downloadLatestCapture |
filename?: string |
boolean |
Downloads the last picture taken |
Used for recording video of the the CaptureStream
.
name | Parameters | Return | Description |
---|---|---|---|
recorder.start |
{source?: "original" | "preview"} |
Promise<void> |
Starts the recording from the specified source |
recorder.stop |
none | Promise<?Blob> |
Stops the recording and returns a completed video file |
recorder.pause |
none | Promise<void> |
Pauses the recording until resumed with recorder.start() |
recorder.getLatestRecording |
none | ?Blob |
Returns last recorded video file |
recorder.downloadLatestRecording |
filename?: string |
boolean |
Creates file download from last video recording |
recorder.setMimeType |
mimeType: string |
boolean |
Sets the video recording mime type for all sources |
A player following the HTMLVideoElement
spec. Reccomended for playback as it can serve as a fallback for browsers that don't natively support webm
.
Example:
const player = new camerakit.Player();
player.src = window.URL.createObjectURL(/* Your video Blob */);
player.play();
player.pause();
player.muted = true;
player.width = 1920;
player.height = 1080;
// Restart video playback
player.stop();
player.currentTime = 0;
player.play();
NOTE: If your browser supports the exported video, creating a Player
instance will return a vanilla HTMLVideoElement
.
Exposed OGVLoader
.
NOTE: All fields are optional:
{
base: string; // Base directory for wasm/worker files
width: number;
height: number;
bitrate: number;
framerate: number;
}
CameraKit Web is MIT License