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  1. grid_in_bevy grid_in_bevy Public

    开发⼀套基于数据驱动思想的⼆维沙盒框架,实现模板、Mod、 程序化地图、⽹络同步等功能

    Rust

  2. EvilCS EvilCS Public

    ECS-邪恶的CSharp实现,尝试用C#模仿Bevy

    C#

  3. MyGridFramework MyGridFramework Public

    本为尝试制作一个网格地图的游戏,前期融合了GameFramework,QFramework的一些设计,集成了Luban。期间探索了网格系统,事件,逻辑渲染分离,组件式设计,可惜自身能力不到。现阶段在尝试学习融入OpenRA的设计。

    C#

  4. CatlikeCoding-HexMap CatlikeCoding-HexMap Public

    学习项目,来自CatlikeCoding的HexMap

    C# 1

  5. Fishing Fishing Public

    参赛作品,基于GameFrameWork框架的小游戏,主题为钓鱼

    C#

  6. Happy-Elimination Happy-Elimination Public

    课程作业,尝试不按教程的做法独立实现。糖果使用了组件式设计,添加了可调整适应的容器,第一次尝试使用FairyGUI。