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Plasma's shaders were written in assembly - which also carried to the Metal implementation.
Goals in this branch:
For water shaders in particular, Chapter 1 of GPU Gems is a good reference:
https://developer.nvidia.com/gpugems/gpugems/part-i-natural-effects/chapter-1-effective-water-simulation-physical-models
There is a C code version of a water shader available here:
https://http.download.nvidia.com/developer/GPU_Gems/CD_Image/Index.html
Please note the shader supplied in GPU Gems does not appear to be the exact same shader that shipped with Uru.