forked from ShadowMario/FNF-PsychEngine
-
Notifications
You must be signed in to change notification settings - Fork 32
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
2bca967
commit bf90337
Showing
2 changed files
with
16 additions
and
21 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,21 +1,16 @@ | ||
1.22.0; | ||
1.23.0; | ||
|
||
Rendering Mode was reworked (Windows only) - The MP4 is now automatically made for you, using FFmpeg! (You must put the FFmpeg .exe in the same folder as the JSEngine.exe for it to work, adding it to the Environment variables does NOT work!) | ||
As well, you can customize the bitrate of your video! (also windows only) | ||
Added some more spamcharting tools! you're welcome | ||
Added "addWiggleEffect" as a lua callback | ||
Added a state for when Rendering Mode finishes rendering a song | ||
The options menus now have search bars to help you find that one option you need! | ||
You can now add difficulty-specific songs by appending "-(difficulty name)" to the end of them | ||
You can now change the chosen difficulty in the Chart Editor | ||
Added an option to disable the icon bop limiter which looks HILARIOUS when there's spam with it turned on | ||
Added an option to disable the icon bop if.. you just don't want the icons bopping | ||
You can now make certain characters shake the screen, and the Health Drain steppers in the Character Editor now change in lower increments | ||
Switched to note recycling instead of creating a new note every time | ||
The engine no longer looks for "song-normal" if you put the difficulty as Normal in all lowercase/uppercase | ||
Fixed the Guns Ascend thing crashing the engine if you played using a HUD type that didn't have an engineWatermark | ||
Fixed Icon Bop Type defaulting to "Psych" which isn't an actual option | ||
Fixed a bug where if the icons' positions were changed before the health bar tween was finished then they would stay stuck at whatever position they were in | ||
Fixed a bug where disabling the Smooth Health Bar would result in icons being stuck on the left side of the screen | ||
Fixed Rendering Mode not ending if you disabled the time bar | ||
Finally fixed big icons being pushed down (however it did break the Strident Crisis icon bounce.. oops. I'll see if I can fix it in 1.23.0 or if I need to completely remove it) | ||
You can now add additional note splashes and rating quotes | ||
Separated the HUD Styles into multiple options | ||
1 new Hitsound | ||
You can no longer die to health drain (I might add it back, as an option) | ||
The new Rendering Mode is now supported on Linux | ||
Enabling Rendering Mode will now display "Rendering" on the time bar if "Show Playback Rate on Time Bar" is enabled | ||
When One Key mode is enabled the notes will now disappear | ||
All noteskins now support Quantized & Rainbow Notes (as long as the 3rd strum is the red note..) | ||
Ratings are now judged if CommunityGame Botplay is enabled | ||
Fixed Alt Animations not playing correctly | ||
Fixed Hurt Notes behaving the same as regular notes | ||
Fixed vocals playing if you had Rendering Mode turned on and popUpScore triggered | ||
Fixed opponent note hits calling opponentNoteHit instead of goodNoteHit | ||
Fixed a bug where you could abuse Complex Accuracy by slowing down the song |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters