Skip to content

Commit

Permalink
1.23.0
Browse files Browse the repository at this point in the history
  • Loading branch information
JordanSantiagoYT committed Apr 5, 2024
1 parent 2bca967 commit bf90337
Show file tree
Hide file tree
Showing 2 changed files with 16 additions and 21 deletions.
35 changes: 15 additions & 20 deletions THECHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,21 +1,16 @@
1.22.0;
1.23.0;

Rendering Mode was reworked (Windows only) - The MP4 is now automatically made for you, using FFmpeg! (You must put the FFmpeg .exe in the same folder as the JSEngine.exe for it to work, adding it to the Environment variables does NOT work!)
As well, you can customize the bitrate of your video! (also windows only)
Added some more spamcharting tools! you're welcome
Added "addWiggleEffect" as a lua callback
Added a state for when Rendering Mode finishes rendering a song
The options menus now have search bars to help you find that one option you need!
You can now add difficulty-specific songs by appending "-(difficulty name)" to the end of them
You can now change the chosen difficulty in the Chart Editor
Added an option to disable the icon bop limiter which looks HILARIOUS when there's spam with it turned on
Added an option to disable the icon bop if.. you just don't want the icons bopping
You can now make certain characters shake the screen, and the Health Drain steppers in the Character Editor now change in lower increments
Switched to note recycling instead of creating a new note every time
The engine no longer looks for "song-normal" if you put the difficulty as Normal in all lowercase/uppercase
Fixed the Guns Ascend thing crashing the engine if you played using a HUD type that didn't have an engineWatermark
Fixed Icon Bop Type defaulting to "Psych" which isn't an actual option
Fixed a bug where if the icons' positions were changed before the health bar tween was finished then they would stay stuck at whatever position they were in
Fixed a bug where disabling the Smooth Health Bar would result in icons being stuck on the left side of the screen
Fixed Rendering Mode not ending if you disabled the time bar
Finally fixed big icons being pushed down (however it did break the Strident Crisis icon bounce.. oops. I'll see if I can fix it in 1.23.0 or if I need to completely remove it)
You can now add additional note splashes and rating quotes
Separated the HUD Styles into multiple options
1 new Hitsound
You can no longer die to health drain (I might add it back, as an option)
The new Rendering Mode is now supported on Linux
Enabling Rendering Mode will now display "Rendering" on the time bar if "Show Playback Rate on Time Bar" is enabled
When One Key mode is enabled the notes will now disappear
All noteskins now support Quantized & Rainbow Notes (as long as the 3rd strum is the red note..)
Ratings are now judged if CommunityGame Botplay is enabled
Fixed Alt Animations not playing correctly
Fixed Hurt Notes behaving the same as regular notes
Fixed vocals playing if you had Rendering Mode turned on and popUpScore triggered
Fixed opponent note hits calling opponentNoteHit instead of goodNoteHit
Fixed a bug where you could abuse Complex Accuracy by slowing down the song
2 changes: 1 addition & 1 deletion source/MainMenuState.hx
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@ using StringTools;

class MainMenuState extends MusicBeatState
{
public static var psychEngineJSVersion:String = '1.22.0'; //This is also used for Discord RPC
public static var psychEngineJSVersion:String = '1.23.0'; //This is also used for Discord RPC
public static var psychEngineVersion:String = '0.6.3'; //This is also used for Discord RPC
public static var curSelected:Int = 0;

Expand Down

0 comments on commit bf90337

Please sign in to comment.