This functionality is now available in the far more streamlined project https://github.com/lfe-rebar3/rebar3_lfe
The LFE rebar3 compiler plugin
About ↟
Of all the rebar3 plugins for LFE, this one is the most important (it's also the only one not written in LFE itself). All other LFE plugins depend upon this one.
Note that the LFE rebar3 plugins are not intended to be used as projects or tools in their own right -- they need to be incorporated into another project. You can add any LFE rebar3 plugin to your project, of course, but the intent is for a new tool to wrap all of them. This tool is simply called ltool. The hope is that it will replace all the functionality that currently is built into lfetool.
If you would like to use this plugin in your own project, without a wrapping tool, see the "Use" section below.
Build ↟
$ rebar3 compile
Use ↟
Add the plugin to your rebar.config
:
Using GitHub:
{plugins, [
{'lfe-compile',
{git, "git://github.com/lfe-rebar3/compile.git",
{tag, "0.7.0"}}}
]}.
Using Gitlab:
{plugins, [
{'lfe-compile',
{git, "git://gitlab.com/lfe-rebar3/compile.git",
{tag, "0.7.0"}}}
]}.
Using Hex:
{plugins, [
{'lfe-compile', "0.7.0", {pkg, rebar3_lfe_compile}}
]}.
Then let rebar3
know that you want to call lfe compile
after the
rebar3 compile
task. Do this by adding the following provider hook in
your rebar.config
file:
{provider_hooks, [
{post, [{compile, {lfe, compile}}]}
]}.
Then just compile from your project directory:
$ rebar3 compile
...
This will first download and build all your project dependencies, then compile
all Erlang-related files your project may have, and finally it will compile the
.lfe
files in your project.
If you would just like to to compile the .lfe
files, you can use the
following command:
$ rebar3 lfe compile
...
For a more detailed description of how to use the rebar3 LFE plugins, refer to this blog post. Note that the version numbers in the post are outdated now, but the general ideas are still valid.