Releases: mklabs/ue4-targetsystemplugin
Releases · mklabs/ue4-targetsystemplugin
1.3.3
1.3.2
1.3.1
1.3.0
1.27.0+5.0
1.27.0+5.0 (2022-04-09)
- ue5 release
1.27.0+4.26
Plugin version 1.27.0 for 4.26
- Adding support for Local multiplayer Split Screen
1.27.0
1.26.2
1.26.0
Several small quality of life updates and minor tweaks (thanks to @josator)
- Flag to allow Pitch input while targeting (look up/down).
- Collision channel as UPROPERTY configurable in editor
- StartRotating set to < 1.0 to allow usage with controller sticks
- UFUNCTION to detect target system status on blueprint
Misc:
- Added Test Map within Plugins Content folder.
- Lowered PitchDistanceOffset value to have a slightly better view at close range by default
- Set ShouldControlRotation to false by default
1.25.0
Added in this version:
- Pitch Offset feature: Smoothly adjust the Pitch Offset of CharacterRotation (Y-Axis) based on the distance to target. It adds an offset to the Pitch to better see the action at closed range.
- Init and Load WBP_LockOn Widget Blueprint from plugin Content folder in constructor.
- Add ability to attach Widget Component on a specified Bone if the Actor has a MeshComponent.
- Use CharacterRotation when failing to get a CameraComponent on the actor (needed for ALS v4)
- Add a OnTargetSetRotation BlueprintAssignable event to take control over the Character Rotation.
- Add GetLockedOnTargetActor() / IsLocked() BlueprintFunction.
- Sticky Feeling when Switching to Target (thanks to @salarwalker). It changes the behaviour of the component when switching targets with Axis input (can be enabled / disabled)