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Releases: pablode/guc

Version 0.4

15 Jul 19:49
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Added

  • Asset resolver support (thanks, @expenses!)
  • Command line option to print licenses
  • Display name attribute for most glTF objects
  • Dynamic emitMtlx Sdf file format argument
  • Explicit documentation of GUC_BUILD_USDGLTF to README (thanks, @expenses!)
  • Help (-h / --help) command-line option
  • Support for KHR_materials_unlit extension
  • Third-party licenses to LICENSE file

Changed

  • Default input values are not authored anymore in MaterialX networks
  • Default material binding is now used when MaterialX is disabled (thanks, @lanxinger!)
  • Fallback tangents are now only generated if MaterialX is enabled
  • Improved prim naming heuristics
  • MaterialX 1.38.6 is now required
  • Prebuilt binaries do not require a specific Python version anymore
  • Primvar naming does not emit suffix for index 0 anymore
  • Removed dependency on OpenImageIO (stb_image is used as a fallback)
  • Removed explicit color space transformations
  • Removed glTF PBR implementation options
  • Renamed Sdf plugin id from 'glTF' to 'gltf' to conform with other projects
  • Reorder command line arguments to conform with UNIX conventions

Fixed

  • False-positive MSVC warning caused by Boost macros
  • Incorrect UsdPreviewSurface Sdf value types
  • Incorrect warning about greyscale texture alpha channel
  • Material name not being preserved if it starts with an underscore
  • Missing '.glb' extension in Sdf plugin definition
  • Missing UsdLux extents
  • Typo in Sdf plugin that could prevent file reading
  • UsdLuxShapingAPI not being applied

Notes on prebuilt binaries

Please ensure that USD is installed and environment variables are set up correctly.

Prebuilt USD binaries can be found here.

Weekly

05 May 15:52
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Weekly Pre-release
Pre-release

Weekly build of the main branch.

Version 0.3

26 Jul 15:23
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Added

Changed

  • Disabled file glTF PBR implementation option on USD v23.08+ due to an internal crash
  • Renamed 'tangentSigns' primvar to 'bitangentSigns'
  • Updated Ecosystem Limitations document with latest USD/MaterialX versions

Fixed

  • Normalmap UsdUVTexture:scale[3] not matching USD complianceChecker

Notes on prebuilt binaries

Ensure that

  • you have USD v23.08 with the required features built
  • the environment variables are set appropriately
  • the Python version matches

Prebuilt USD binaries can be found here.

Version 0.2

09 Jan 14:30
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Added

  • CMake config file installation for libguc
  • Custom data for generated mesh attributes
  • Display color estimation from material properties
  • Documentation on Ecosystem Limitations and Structure Mapping
  • Extent computation
  • GitHub Actions builds
  • Omittance of MaterialX multiplication nodes with factor 1
  • Option to export MaterialX glTF PBR as file
  • Sdf file format plugin
  • Support for glTF libraries (no scenes)
  • Test suite with graphical tests
  • Transmission as alpha-as-coverage to UsdPreviewSurfaces
  • UsdModelAPI metadata
  • USDZ export
  • Version information to header, executable and converted assets
  • Workaround for glTF assets referencing the wrong texture channel for alpha

Changed

  • CMake 3.15 is now required
  • MikkTSpace is now linked statically
  • Refined output USD file structure
  • Renamed guc_params struct to guc_options
  • Updated USD version to 22.11
  • Vertex colors are now stored as dedicated primvars (not as displayColors)
  • Vertex opacities are not generated for opaque materials

Fixed

  • Bug with base64 output buffer size estimation
  • Erroneous C11 compiler requirement
  • Fallback tangent generation
  • Flat normals and tangents being attempted to generate for line and point topologies
  • Flat normal generation not unindexing primvars
  • Handling of MaterialX C++ exceptions
  • Inactive scenes being visible
  • Incorrect MaterialX glTF PBR default values
  • Link errors with Boost and TBB (thanks, @ix-dcourtois!)
  • Location of MaterialX and OIIO libraries (thanks, @ix-dcourtois!)
  • MaterialX exception for very small or large float values
  • MaterialX inputs having multiple data source attributes
  • Missing MaterialX vertex color multiplication in case of missing base color texture
  • Mtlx-as-UsdShade error with USD 22.11
  • Multiple compiler warnings
  • Normal map tangent handling
  • Position independent code not being enabled for static library builds
  • Shared library symbols not being exported on Windows (thanks, @ix-dcourtois!)
  • USD MaterialBindingAPI schema not being applied

Notes on prebuilt binaries

Ensure that

  • you have USD v22.11 with the required features built
  • the environment variables are set appropriately
  • the Python version matches

Prebuilt USD binaries can be found here.