The first version of this game was created during the SPjam 2012, a 48hs game development marathon that took place in Sao Paulo, Brazil, from August 31th to September 2nd. This is the improved post-marathon version of the game where we used some 48 additional hours to remove bugs, improve the gameplay, add new graphics, sounds and music. We hope you like the final version as much as we liked working on it (and playing it too!).
This game is meant to be played by two players that need to cooperate in order to reach the highest score possible. They must explore a random dungeon killing monsters, collecting gold and using powerful items.
At the start of the game, both players receive a random character to control from a pool of 3 possible classes: Warrior, Mage and Rogue.
The Warrior has lots of health and has the strongest attack power but he lacks attack range. The Mage has average health, a ranged attack with average power but he lacks the speed to keep up with the other two classes. The Rogue is the fastest class, he can also carry two items but he has a short ranged attack that lacks the attack power of the other two classes.
The dungeon is populated by dangerous monsters that will try to hinder the player's progress. Some of them can be killed by all the three classes but there are special monsters that can only be killed by specific classes. This is indicated by the symbols displayed above each monster and above each player. If the monster has the same symbol as you, you can kill it with your attack. If the symbols are different, then your attack can't hurt the monster and you'll need the help of the other player.
Hidden in the dungeons there are also lots of chests containing items that can be used by the players. Items cannot be identified until they are collected by a player. When a player collects a chest, the item contained on it is displayed at a free item slot owned by that player.
Players can use theirs items at any time but the effect of the item will always be provided to the other player. That means you cannot heal yourself with a health potion if you are one who collected it.
The game goal is to collect as much gold as possible in 90 seconds. When a player dies or the time runs out, the game is over. Players can get gold by collecting gold bags, using items and killing monsters.
Item | Description |
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Red Potion | Gives 20 points of health to the other player |
Purple Potion | Removes 15 points of health from the other player |
Yellow Potion | Gives 20 points of speed to the other player |
Green Potion | Removes 15 points of speed from the other player |
Blue Potion | Swaps the characters of both players |
Amulet | Gives 5 attack power and changes the attack type of the other player to Mage |
Boots | Gives 5 attack power and changes the attack type of the other player to Rogue |
Sword | Gives 5 attack power and changes the attack type of the other player to Warrior |
Action | Key |
---|---|
Start button | 1 |
Movement | W A S D |
Attack button | R |
Item 1 button | T |
Item 2 button | Y |
Action | Key |
---|---|
Start button | 2 |
Movement | Arrow keys |
Attack button | I |
Item 1 button | O |
Item 2 button | P |
To start the game both players must press start together (1 + 2)
Execute the following command to install the project dependencies.
sudo apt install g++ make liballegro-acodec5-dev liballegro-audio5-dev liballegro-dialog5-dev liballegro-image5-dev liballegro-physfs5-dev liballegro-ttf5-dev liballegro-video5-dev liballegro5-dev
Execute the following command in root directory to compile the project.
make
Execute the following command in root directory to run the project.
./dungeon-looters
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Game design and programming by
Fellipe Augusto Ugliara - [email protected]
Jeferson Rodrigues da Silva - [email protected] -
Graphics by
Ronaldo Rodrigues da Silva - [email protected]
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Music by
Alex Campos - A3 Studios - [email protected]